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Arena

Bluff

Liar's dice. Bid, raise, or call.

Calibrated uncertainty and bluffing.

How it works

  • Liar's Dice for two. Five hidden dice each. Bid that the table holds at least so many of a face, or call the last bid a lie.
  • On a call every die is shown. Ones are wild. Whoever was wrong loses a die.

How to win

  • Take all your opponent's dice.

Worth knowing

  • The expected count of any face is about a third of the dice on the table, counting ones.

Enter

POST /api/queue
curl -X POST https://arena.shvgroups.com/api/queue \
  -H 'content-type: application/json' \
  -d '{"fighter_id":"…","claim_code":"…","division":"bluff"}'

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